Monthly Archives: August 2009

Review: UAD Fatso, a clear winner

Filed under Audio production, Music & Audio
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A little over 2 years ago I posted a thread over at gearslutz.com comparing a few different compressor plug-ins and I wanted to not only emphasize how they sounded in action but also focus on their peak control and how they each controlled the signal: something that I felt like was mostly overlooked in the digital realm. Traditionally, it seems to me that users of plug-ins become remiss to how the signal behaves with a processor in addition to how it sounds.  The enigma of analog hardware lies within this very paradigm.

Having said that, the UAD Fatso is by far a clear winner at this point, not only for how it sounds, functionality, and flexibility but of course how it controls the signal and handles the peaks of the signal. With the original “Daddy” of the Fatso, Empirical Labs’ Dave Derr at Universal Audio’s side, working in tandem, UA was able to muster up through their DSP brilliance, the Fatso in digital plug-in fashion. The UAD Fatso can be pushed and most importantly saturates like analog hardware. Anyone with a UAD-2 card can try it out and hear for themselves. Compare it to another saturation/compression plug-in and granted even some come close as far as getting the peak control somewhat impressive but does it deliver on the tone part as well is the question. With the UAD Fatso, the low frequency content remains really intact and the high frequency stuff, which really impressed me, such as let’s say a hi-hat, comes through silky but still present where as the biggest issue I’ve found in this department as always been a ratty high end or a sort of “shredding up” of the higher frequencies.

I think up until this point, as far as digital processing goes it’s always seemed to be one or the other. You get solid control of the signal OR you get high fidelity; a bit of a compromise. But with the UAD Fatso it seems like you get this full representation of the original signal along with the benefits of implementing high quality saturation within the mix. And if that wasn’t enough, UA also included a Fatso Sr., which actually isn’t even available in hardware version! The Fatso Sr. offers more control over parameters much like on a compressor. You take the sonic scultping to another level.

And just to vent here, the beauty in my eyes is that this is still a tool to compliment the engineer and the craft of mixing. That means it’s still up to the user in getting it to shine while actually mixing. It’s not like a hyped up “all-in-one” plugin that you can merely push a button and it supposed to the work for you or give an “instant sound”, like some of the stuff being peddled out there right now. Universal Audio has kept the integrity and the value of the engineer intact whilst creating a phenominal representation of our beloved analog counterparts. It’s an awesome plugin that keeps that sense of realism that we appreciate in the craft.

Take a look at some analyzing test graphics, courtesy of Dave Derr and Universal Audio:

Saturation graphic, courtesy of Dave Derr

Saturation 1Khz Comparascent, courtesy of Dave Derr

Dave Derr comments:
Here is a comparison of the UA Fatso saturation to the Real EL Fatso saturation. The Red and Purple trace are the real Fatso, and the Yellow and Blue are the UA Fatso.

The upper traces are the actual output waveforms, while the lower traces are the “Distortion Residual”, from the output monitor of our Audio Analyzer. Basically the lower traces are the Distortion components without the original “fundamental” frequency. We are hitting both Fatso units pretty hard, with both producing just under 5% THD… which is pretty danged saturated!

I had to offset the traces a bit because if I overlayed them, they match sooOOoo close you wouldn’t be able to see them, or tell them apart. The saturation matches well up into the upper mid frequencies (even at 8Khz), where aliasing and non-harmonic crap usually pops up when you saturate in the digital domain. The only real difference is the harmonics above 20K, which no longer exist in the UA Fatso, and you couldn’t hear anyway.”

DAW with built in emulation path

Filed under Audio production, Music & Audio

It’s strange to me that no DAW manufactuer or software developer has attempted to really do this. You can have a DAW that represents the signal path of an analog chain or console in which you have the option to “drive” harder as you mix or even turn it off for a “cleaner” sound. And while they are at it, the DAW can have it’s own proprietary built in DSP per channel strip to really enhance the console experience. Anyway, something to ponder, maybe more on this later…

The Broken Movie Review

Filed under Movies
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The Broken (2008)

Starring: Lena Headey, Ulrich Thomsen

Director: Sean Ellis

Review of the movie “The Broken”, by Bob Davodian

In all truthfulness, I did think the movie was slow to start. Now, I don’t mean that there needs to be action right off the bat but perhaps if there is an interim in a movie, it can be used more judiciously. In this case, perhaps building up the characters a little bit more. Having said that, I think the movie was entertaining. The soundtrack was phenomenal. Eerie, avant-garde soundscapes with textures of scary sounds using a real orchestra. It was dynamic and complimentary to the visuals. I was further curious as to what some of the movie “community” thought out there about this movie so I went over to rottentomatoes.com to read reviews after I watched the movie. To my dismay, it had a 31% at the time of writing this review. 31%???? I mean, really?? I couldn’t wrap my head around it. But now here’s the tricky part. The reason why I couldn’t wrap my head around the percentage is because it seems that the substance and meaning that I found in this movie apparently was not found by others. Now everybody is entitled to their opinion but I think it’s dangerous territory to give an opinion on something that wasn’t fully understood.  I say this because the most prevalent criticism I noticed throughout the web was that “it all led to nothing”; that the ending was a confusing let down, etc. I beg to differ. It was a massive ending, however, just subtle and without ebullition. And I don’t think every movie or ending needs to be explosive!  If one pays attention, one will find it shocking. My synopsis:

The main focus of the movie was based on 3 major points to keep in mind focused on an allegory which is best illustrated by the Edgar Allen Poe quote they show at the start of the film.

1. The “mirror people” were a demonic metaphor of the dreadful and miserable type of person that any individual is capable of exuding or being thus killing any semblance of a happy version of oneself. Again we see here the relative quality of the Poe quote shown in the beginning of the film. The coldness and detachment shown by these darker mirror doubles exemplifies the “evil demonic” version of the self even further! Not to mention that they set out to kill their “normal, good” doubles. This also is supported by the symbol of broken mirrors to represent the “dark” self; the broken self; the broken. And anytime there was a mirror shattered or broken in the film, you knew then the “evil demonic” self was lurking.

2. The mirror people were the focus as to who we were watching for most of the movie. That is, we were actually seeing the “evil, mirror Gina” struggling through most of the movie. The nice twist there is that the introduction of them all as “happy, jovial folk” celebrating their father’s birthday was meant to deceive the watcher into thinking that from the phone booth scene and on, we were still watching “happy, jovial Gina” as we saw her at the family dinner. This brings us to the 3rd point.

3. Capgras Disorder. This was mentioned several times through out the movie mind you, and played a major role in the surprise ending. The car accident was incidental! It was just an x-factor thrown in to have the viewer believe that something was wrong with the “good Gina” we thought we were following throughout the movie. Where in fact, the “demonic Gina” figure was the one in the phone booth and the one that was confused as well as the one in the accident. At this point,” good Gina” was murdered by “evil Gina”. As part of Capgras also describes there is an aspect of delusional misidentification and the “demonic Gina” was experiencing that with herself! In turn, she consequently also behaved in a different manner than a cold and calculating “evil” figure. She behaved compassionately and with emotion. See it was apparent that we are shifting between the literal portrayals of ”demonic selves” (for example her boyfriend’s or family members’ “evil” versions breaking through the mirrors) for the sake of the horror element and also catching a glimpse of the duality an individual is capable of in a psychological sense once again (for example the father as he gets home is in a sullen and self pitying fashion toasting a Happy Birthday to himself). In essence, there’s of course only one Gina. It seems that the film offers a parable in the idea of one ”killing” themselves - as a metaphoric death – for “good” or for “bad”. This is an intellectual dark twist to this movie. In one sense, the viewer can ponder the conventional idea of “killing” oneself for a poorer, colder, and more detached version of oneself. In the other sense the fundamental idea that even “bad” can kill itself for “good” and be happy about it… just as we see in the end of this film, “demonic Gina” gains composure of herself. It actually took the shocking discovery of the death of “good Gina” at the end of the film to bring her back to “demonic Gina”, ironically so. As we see her feeling good about death, being colder with her associate towards the end, and being piercing and terrifying towards her own brother. That my friends was the twist. This was indeed a horror film; a cerebral one at that.

Modern Age, No Appreciation for Entertainment

Filed under Culture, Movies
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I normally dislike reading critics’ reviews of movies that I am interested in seeing, professional or amateur alike. The issue I have with critics is twofold. One: it seems that these days everybody has to complain about something in our entertainment. I’m not sure what this psychology is all about. Maybe because we have reached a comfort zone and can churn out movies in copious amounts in shorter amounts of time, we need something else to occupy ourselves while we get bibbed and spoon-fed entertainment from every digital orifice imaginable. Our will to imagination, patience, and appreciation has perhaps been replaced with complacency, ingratitude, and impudence towards what we have so much of now. So, complaining and cynicism is left.

Bit Depth & Dither

Filed under Audio production, Music & Audio
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            Do we need to add noise to a signal? As an engineer, one learns to capture the cleanest signal possible with sufficient headroom and well away from the noise floor. So why does one need to add dithering to a signal when it is inherently noise? So that we can preserve its linearity as much as possible.

            The question is when do we then apply dither? The first case we add dither is usually at any digital to analog conversion. In this conversion we have a converter that will represent our analog wave form as a binary code or one’s and zero’s. Well, keeping in mind that analog is an infinite amount of points representing the signal and digital is finite, then dither here can be used as almost “filler” for those “missing” points. In this scenario dither is like a smoothing agent for the conversion of an infinite state to an finite state. These days, practically all good quality converters automatically add this small amount of dither to the signal. There is a more prominent area of the audio process where dither is really utilized. This brings us to truncation.         
           
            Truncation is the cutting off of the last eight bits of our digital signal. These are the same bits that are part of the digital finite representation of our signal as aforementioned. But why in the world would someone truncate bits off of their signal? Truncation is our enemy! It removes the quietest part of our dynamic range so that long fades, reverb tails, and anything else that trickles into the depths of the dynamic range are abruptly cut off rather than fading out naturally or “decaying”. If that wasn’t bad enough one can also get a slight buzzing as the least significant bit because of the audio trying to switch between inaccurate one’s and zero’s. This buzzing is called quantization noise due to quantization error; a distortion. The error is the result of trying to represent the “step” that reflects the original waveform. So if digital is limited in these “steps” to begin with imagine the harshness in its attempt with further loss of resolution in representing the audio signal. Truncation hates and kills our dynamic range! One must remember, at least for now, we live in a 16-bit 44.1 KHz “Red Book” type of world. In other words, for now, our standard audio format is represented by CD quality at 16 bits and 44.1 KHz sampling rate. This means obviously, if we started with 24-bit in our recording and mixing process then we certainly must truncate our signal to be able to deliver and communicate it to the world, again for now.  So when a 24-bit signal ends up on a 16-bit CD, eight bits are truncated and done away with pretty much. But now here is the difference between flat-out truncating a signal and truncating with dither.                                                                                                                                                  

            Adding this noise or dither to the lower eight bits increases their amplitude (combining signals) and pushes some of the information contained in those bits into the 16th bit range. This means then the signal we hear with dither is a combination of those 8 bits, their info, and the dither noise which all reduces the quantization noise and rather a smoother type of constant hiss modulated by the lower-level information. This cures the unnatural fade out problem and overall there is ameliorated sonic detail for now one is hearing the quietest part of the signal as opposed to its digital conjecture which is most likely in error in its representation. Here is an analogy to my understanding of dither. We can imagine a man trying to cross a pond. This pond is murky, filthy, and not pleasant to walk through. Granted it is only ankle deep however, the man still does not want the last part of his body, his feet even touching the disgusting water. Lest he be ankle deep, the man can use stilts to cross the water. The stilts will raise his feet and ankles, what we want to keep dry and out of the water in sight, and the whole of his body is preserved and kept out of the undesirable portion under him. In this case, the water would be the area that would contain the portion of that which we want not cut off or gone. His ankles would represent our quiet parts of the signal which we are trying to preserve. The stilts of course are the dither combining with the height of the man or as in the audio signal combining amplitude to rise above the undesirable.

            What options do we have for dithering anyway? We do have some control over the type of dithering that goes along with our signal. This involves shaping the noise. By shaping the noise one can perhaps more accurately match the characteristic of their music in order to make the dither seamless and integrated. We have Rectangular dither which uses one random number generator to provide equal probabilities of all numbers. This then tells us it is perhaps the least accurate for the lower probability in using one random number. There is Triangular dither which uses two random number generators to provide a triangular probability density function. This would tell us more accuracy for it utilizes two numbers resulting in more of a probability in achieving a number more so than using one to achieve it. And there is also Gaussian dither.  In theory, this uses an infinite number of random number generators to produce a Gaussian distribution or equal distribution throughout.

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